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However, one of the most fatal deck-building errors is neglecting to include a robust, reliable suite of anti-air defenses.
Flying units completely ignore the river, bypass all ground-targeting defensive buildings, and are immune to crucial spells like The Log or Earthquake.
The Threat from Above
Because the Lava Hound has an absurdly high hitpoint pool, it demands the immediate attention of all your air-targeting defenders.
Simultaneously, you must deploy your secondary anti-air unit (like Bats or Minions) specifically to target and assassinate the Balloon before it reaches the structure.
His spawn damage and constant stun effect drastically slows down the Balloon's approach.Have a Zap or Arrows ready to clear them instantly.If your deck relies entirely on ground defense, you will lose.
Choosing Your Sky Sweepers
When selecting your anti-air package, versatility is key; you need units that are strong against air but also highly useful against standard ground pushes.
A well-rounded deck should include one high-DPS sniper, one flying defender, and one small spell capable of clearing flying swarms.
Unit TypeTop CardWhy it WorksThe ShooterMusketeer / Dart GoblinCan hit air units from far away while remaining protected behind your Princess tower or ground tanksThe InterceptorMega Minion / PhoenixFlies directly to the enemy air threat and shreds it without being distracted by ground swarms
Total Coverage
When you build a deck, test it specifically against a heavy air composition in friendly battles.
Control the ground, but never forget to watch the skies.
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