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While massive tanks and rapid-firing archers often steal the spotlight, spells are the true silent killers of the arena.
However, because they leave no physical presence on the battlefield, missing a spell is a catastrophic waste of resources.
Mastering Cheap Magic
Cards like the log, zap, or snowball are absolutely essential for protecting your main win condition from being instantly overwhelmed.
Because they are so cheap, they also act as excellent 'cycle' cards, allowing you to rotate back to your primary attackers quickly.
Never waste a small spell on a single, high-health target.If an inferno tower locks onto your giant, zap it to reset the damage beam.Always include at least one small spell in your deck.
Massive Area Damage
Their primary purpose is to destroy mid-health defensive units while simultaneously dealing massive chip damage to the enemy tower.
Playing against a 'spell-cycle' deck that focuses entirely on defending and rocketing your tower is incredibly frustrating.
Spell TypePrimary UseMid-Damage SpellsDamaging the tower while killing a defending wizardRocket / LightningInstantly deleting massive threats like Sparky or X-Bow
The Perfect Match
A fast Miner deck prefers Poison to slowly melt away cheap swarms placed to defend the tower.
Magic is a precise science in the arena; treat it with the respect it deserves.
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Die Seite "Mastering Spells in Tower Rush" wird gelöscht. Bitte seien Sie vorsichtig.