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The entire combat system is just a highly complex, beautifully animated game of Rock, Paper, Scissors.
This guide will break down the combat triangle and show you how to exploit it to guarantee positive elixir trades.
Swarm, Splash, Single-Target
However, that same P.E.K.K. If you loved this short article and you would like to acquire much more information regarding tower rush kindly go to the page. A will be killed instantly by a cheap Skeleton Army (Swarm) because it can only attack one tiny skeleton at a time.
If you blindly play a swarm without baiting out their splash damage first, you are throwing your elixir away.
Never build a deck with only one side of the triangle.Memorize the specific counters for every meta card.Use spells to break the rules of the triangle.
Breaking the Triangle
Once you understand the basic Rock-Paper-Scissors rules, you can begin to actively subvert them using 'Bait' strategies.
This high-level psychological warfare turns the simple combat triangle into a complex game of mental chess.
PlaystyleThe LogicSpell BaitingIntentionally breaks the triangle by having more swarm threats than the opponent has splash countersThe WallAdheres strictly to the triangle, ensuring they always have the exact perfect counter ready in hand at all times
The Evolution of Balance
Developers spend thousands of hours tweaking stats to ensure no single side of the triangle becomes too dominant.
Always respect the fundamental rules of combat before attempting complex maneuvers.
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