ページ "Why You Must Have Anti-Air in Tower Rush" が削除されます。ご確認ください。
However, one of the most fatal deck-building errors is neglecting to include a robust, reliable suite of anti-air defenses.
Flying units completely ignore the river, bypass all ground-targeting defensive buildings, and are immune to crucial spells like The Log or Earthquake.
Stopping the Air Tanks
While your Musketeer is busy slowly shooting down the Hound, the Balloon casually flies past and drops a bomb that obliterates your tower instantly.
You use the defensive building to pull the Lava Hound into the center of the map, absorbing its damage and distracting it.
Timing is critical.Beware of the Lava Pups.A ground-only tank killer (like a Mini P.E.K.K. If you loved this post and you would like to receive extra details concerning tower rush kindly check out the web-page. A) is 100% useless against an air deck.
Choosing Your Sky Sweepers
When selecting your anti-air package, versatility is key; you need units that are strong against air but also highly useful against standard ground pushes.
Furthermore, you must consider air-to-air combat; including your own flying units (like Mega Minion or Phoenix) provides a mobile defense that ground units cannot touch.
Unit TypePrimary ChoiceThe StrategyThe Ground SniperMusketeer / Dart GoblinCan hit air units from far away while remaining protected behind your Princess tower or ground tanksThe Air AssassinMega Minion / PhoenixFlies directly to the enemy air threat and shreds it without being distracted by ground swarms
Total Coverage
You must respect the Z-axis and prepare your arsenal accordingly.
A strong anti-air defense is the ultimate safety net.
ページ "Why You Must Have Anti-Air in Tower Rush" が削除されます。ご確認ください。