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At its absolute most basic, foundational level, every single competitive arena battler relies on a very simple childhood game.
In this digital version, the triangle consists of Swarms, Area-of-Effect (Splash) Damage, and High Single-Target Damage.
The Fundamental Triangle
The rules of the arena are simple: Swarms overwhelm Single-Target units; Splash Damage obliterates Swarms; and Single-Target units destroy Splash Damage.
Finally, the Wizard (Splash) will incinerate the entire Skeleton Army (Swarm) in a single fiery blast, completing the circle.
Never build a deck with only one side of the triangle.Know instantly that a Valkyrie is the perfect response to a Goblin Gang.Use spells to break the rules of the triangle.
Breaking the Triangle
If your opponent only has one 'Scissors' (Splash spell) in their deck, and you bring three 'Papers' (Swarms), they literally cannot stop you.
This high-level psychological warfare turns the simple combat triangle into a complex game of mental chess.
Triangle RoleThe TargetThe CounterMultiple Small UnitsHigh DPS single-target tanks, Princes, P.E. If you liked this article and you would want to obtain more information about tower rush generously go to our own web page. K.K.AsWizards, Valkyries, Bomb Towers, The LogSplash DamageSkeleton Armies, Minion Hordes, Goblin GangsHigh health single-target units, Mini P.E.K.K.As, Heavy Spells
The Evolution of Balance
The delicate ecosystem of the arena relies entirely on this three-way tension.
Always respect the fundamental rules of combat before attempting complex maneuvers.
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