The Ultimate Guide to LavaLoon in Tower Rush
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This strategy completely bypasses traditional ground defenses, rendering enemy Cannons, Bomb Towers, and ground-melee troops completely useless.

This guide dissects the mechanics, timing, and defensive sacrifices required to master the ultimate air attack.
The Mechanics of the Air Push
Because the opponent's Musketeer or Wizard is already locked onto the massive 7-elixir Lava Hound, they completely ignore the 5-elixir Balloon flying right past them.

If the opponent has already used their Zap or Arrows, these Pups will deal massive swarm damage to the tower, perfectly complementing the Balloon's heavy single hits.
You must place the Balloon so it physically pushes the slow-moving Lava Hound forward, accelerating the entire push.It is a 7-elixir investment that deals almost zero damage by itself.The single biggest counter to LavaLoon is the Minion Horde; Arrows will instantly clear the sky for your Balloon. Surviving the Counter-Attack
You must rely entirely on cheap 'distraction' units, like the Tombstone or Guards, to kite and stall enemy ground threats.

You must become incredibly comfortable with your Princess towers taking damage; if your tower is at 1000 health, you must remain calm and focus on building your final, unstoppable air push in double elixir.
Enemy Anti-Air DefenseYour Counter-PlayInferno Tower (Melts the Lava Hound instantly)Use a Zap spell to reset the damage beam, or use Lightning to severely damage the building and stun itExecutioner + Tornado ComboDo not clump your Balloon directly behind the Hound; space them out significantly so the Tornado cannot group them The Aerial Victory
You are trading early ground vulnerability for late-game aerial invincibility.

Take to the skies, weather the ground assault, and drop the bombs.

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