Building the Perfect Deck for Card-Based Tower Rush Games
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Your deck composition is the foundation of your entire success; a poorly constructed deck will fail regardless of your mechanical skill.

This usually results in a top-heavy, disjointed mess that cannot defend against cheap swarms or cycle fast enough to attack.
The Core Components
You cannot build a deck that only attacks; you must have dedicated slots for defensive buildings, spells, and anti-air support.

Every successful deck revolves around a primary 'Win Condition'—the specific card designed to reliably damage the enemy tower.
Include a cheap cycle card.You must be able to stop massive pushes.Balance your average elixir cost. The Cost of War
A high average cost (above 4.0) is a 'Beatdown Deck', designed to build one massive, unstoppable push during double elixir time.

Finding the sweet spot that fits your personal reaction time and playstyle is the key to deck-building success.
Playstyle CategoryMana CurveProsControlVery CheapPunishes heavy decks earlyHeavy Push3.8 - 4. If you adored this article and you simply would like to be given more info with regards to tower rush please visit the web-page. 5Absolutely unstoppable in double elixir Testing and Tweaking
Take notes on exactly what types of decks completely shut you down, and adjust your support cards accordingly.

Do not be afraid to experiment, but avoid changing your deck after every single loss.