Defeating Spawner Buildings in Tower Rush
Brodie Bleakley editou esta página há 20 horas atrás


This strategy relies entirely on placing passive buildings—like Goblin Huts or Barbarian Huts—that constantly generate cheap units over a long period.

Playing against a Spawner deck feels incredibly suffocating; you are constantly forced to react to small annoyances, preventing you from ever building your own offensive push.
Nuking the Huts
When cast directly on a Goblin Hut, the Poison severely damages the building itself while instantly killing the next three waves of goblins that attempt to spawn.

The Fireball and Earthquake spells are also highly effective, especially if the opponent makes the mistake of placing two Spawner buildings close to each other.
It is the ultimate hard-counter to the SimCity playstyle.Track their building cycle.Never let multiple huts stay alive simultaneously. Splash Damage Defenders
Units that possess piercing attacks or massive, rolling area-of-effect damage are absolute necessities against the infinite wave.

The Magic Archer is perhaps the most skill-intensive counter; his arrow pierces infinitely through everything in a straight line.
Counter UnitExecutionLinear AoEPlace directly in front of the Princess tower in the affected lane; acts as a permanent wall against cheap ground troopsThe Flying MachineFly it across the river safely out of range of ground defenders to snipe the hut directly from the air Playing Aggressively
The worst thing you can do against a Spawner deck is play passively and let them dictate the pace of the match.

Tear down their buildings, and victory is yours.

If you have any questions pertaining to in which and how to use tower rush, you can get hold of us at the page.