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If Cycle decks are a surgeon's scalpel and Siege decks are a sniper rifle, the 'Beatdown' archetype is a massive, blunt sledgehammer.
This guide will teach you the art of absorbing damage, building the deathball, and crushing the enemy under the weight of your push.
Taking Smart Damage
The biggest mistake novice Beatdown players make is trying to defend every single cheap attack the opponent throws at them.
You are intentionally losing the battle in the first two minutes to guarantee that you win the war in the final minute.
Wait for them to make a move.Always place your massive tank at the absolute furthest tile in the back of the arena.If they rush the opposite lane when you drop your tank in the back, do not panic.
Synergy Behind the Tank
The true power of the push comes from the fragile, high-damage support units you layer behind the meat shield.
If you have a Night Witch for melee DPS and bat swarms, you also need a Baby Dragon or Electro Dragon to provide splash damage against enemy swarms.
Beatdown PhaseWhat to DoSingle Elixir (First 2 Minutes)Play passively; use support units defensively behind your tower, then drop the tank in front of them for a 'free' counter-pushDouble Elixir (Final Minute)Drop the tank in the absolute back, ignore minor enemy attacks, and dump every drop of elixir into support units behind the tank
The Slow March to Victory
This often induces panic, causing them to make desperate, ill-advised attacks that you can easily crush.
Let them scratch your armor; you are preparing to bring down the whole castle.
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Toto smaže stránku "Mastering Beatdown Decks in Tower Rush". Buďte si prosím jisti.