Drafting and Deck Building in Tower Rush
Arianne Battle edited this page 11 hours ago


While constructing a deck from your personal, pre-leveled collection is the standard way to play, it often leads to a stale, repetitive meta.

You cannot rely on overleveled cards or muscle memory from playing the same deck for two years.
The Golden Rules of Picking
If you reach the end of the draft and your deck has no reliable way to damage the enemy tower, you have already lost the match.

Secondly, you must prioritize heavy removal spells like Poison, Fireball, or Lightning.
Deny them synergy.Skeletons or Ice Spirits are universally useful.Clog their hand with heavy, useless units. Sabotaging the Opponent
Drafting is not just about building a good deck for yourself; it is equally about constructing a terrible deck for your opponent.

If you realize they have drafted three heavy, expensive ground tanks, give them a fourth expensive ground unit.
Draft ChoiceYour SelectionWhat to GiveHog Rider vs. If you have any type of questions regarding where and the best ways to utilize tower rush, you could contact us at the webpage. Barbarian HutAlways take the Hog RiderGive the HutSpell vs SwarmTake The LogYou instantly know one of their cards and have the exact counter ready Embracing the Chaos
Do not panic; remember that your opponent's deck is likely just as weird and disjointed as yours.

Master the draft, and you prove that your skills are universal, not just tied to one specific meta deck.