Drafting and Deck Building in Tower Rush
Angus Lampe upravil tuto stránku před 2 měsíci


In a Draft match, you do not bring your own deck; instead, you build it on the fly by choosing between pairs of random cards.

You cannot rely on overleveled cards or muscle memory from playing the same deck for two years.
Drafting Priorities
The absolute most critical rule of drafting is ensuring you select at least one reliable 'Win Condition' (a card that targets buildings).

Secondly, you must prioritize heavy removal spells like Poison, Fireball, or Lightning.
Deny them synergy.Don't draft too heavy.If forced to choose between two terrible cards, give them the more expensive one. The Art of the Bad Gift
The cards you do not pick are sent directly to their hand, giving you incredible control over their strategy.

Their average elixir cost will skyrocket, their hand will be completely clogged, and they will be unable to defend your cheap, fast attacks.
Draft ChoiceYour SelectionThe GiftHog Rider vs. Barbarian HutIt is a reliable, cheap win conditionGive the HutThe Log vs. If you have any issues with regards to where and how to use tower rush, you can contact us at our web site. Skeleton ArmyYou now have the perfect counter to the swarm you just gave themYou instantly know one of their cards and have the exact counter ready Playing the Hand You're Dealt
Do not panic; remember that your opponent's deck is likely just as weird and disjointed as yours.

Draft modes force you out of your comfort zone, teaching you how to use cards you normally ignore.